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Materials, lights and maps

  • marcindziedzic
  • 22 wrz 2018
  • 1 minut(y) czytania

Zaktualizowano: 6 mar 2019

New amazing features added:

Point lightsPhong model lighting (ambient + diffuse + specular)Model materials: ambient, diffuse, specualr colors, shininess, normal and specular maps.


Objects are looking pretty nice already :) Now, I want to implement parallax mapping and it will be finished first version of lighting model. I will start then working on things like postprocessing and shadows.

I have also enabled simple antialiasing (multisampling: 4 samples per framgnet), which is disabled only on screen with dragon.




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