marcindziedzic21 lis 20181 minShadow mapping - point lightsContinuation of implementing shadow mapping - generating shadows casted by point lights. The idea is the same as in case of generating...
marcindziedzic12 lis 20181 minShadow MappingI have implemented shadow mapping few weeks ago, but was working on other things so post it now. Right now, shadow mapping is implemented...
marcindziedzic28 wrz 20181 minFrame buffers - postprocessingThis time I have implemented support for basic frame buffers to enable off-screen rendering. In my framework, frame buffer is an object,...
marcindziedzic24 wrz 20181 minCubemaps: skybox and reflectionsI have added cubemap textures to the framework. It is treated like standard texture, with this difference we specify not one, but six...