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Shadow mapping - point lights
Continuation of implementing shadow mapping - generating shadows casted by point lights. The idea is the same as in case of generating...
marcindziedzic
21 lis 20181 minut(y) czytania


Shadow Mapping
I have implemented shadow mapping few weeks ago, but was working on other things so post it now. Right now, shadow mapping is implemented...
marcindziedzic
12 lis 20181 minut(y) czytania


Frame buffers - postprocessing
This time I have implemented support for basic frame buffers to enable off-screen rendering. In my framework, frame buffer is an object,...
marcindziedzic
28 wrz 20181 minut(y) czytania


Cubemaps: skybox and reflections
I have added cubemap textures to the framework. It is treated like standard texture, with this difference we specify not one, but six...
marcindziedzic
24 wrz 20181 minut(y) czytania


Parallax Mapping
Parallax mapping finally done. To be more precise, it is Parallax Occlusion Mapping, which is improved Parallax Mapping idea. It wasn't...
marcindziedzic
23 wrz 20181 minut(y) czytania


Materials, lights and maps
New amazing features added: Point lightsPhong model lighting (ambient + diffuse + specular)Model materials: ambient, diffuse, specualr...
marcindziedzic
22 wrz 20181 minut(y) czytania


First Step
I have started this project couple days ago and it was to be something else, but i decided to make 3D framework/engine from it. I was...
marcindziedzic
20 wrz 20181 minut(y) czytania
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